The World
Verge was once an engine the size of a planet — a great orrery of cities turning in fixed orbit around a dead sun. Now the mechanism is failing, and the constellations are going dark.
You play a Wright: one of the last who can re-thread the world's broken gears. Every city you restore changes the orbit of those around it, reshaping geography, factions, and fate.
Design Pillars
A seamless open world with no loading between regions, powered by the Astral Engine.
Consequence-driven progression: there is no neutral choice. Restoration is always a trade.
A campaign of 80+ hours, hand-authored from first city to last.
Gallery
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